![]() In fact, much of the art style from the previous games has been retained in it. Although, it comes with a slight update to give it a bit of a Film Noir effect. The game does not require too much from your machine to work smoothly. I really hope that the save system is improved significantly so hopefully the Devs find this feedback useful. If you are a fan of Fallen London, then Mask of the Rose will be right up your alley. If I am unable to save quickly before quitting then I quite honestly simply will not be able to play it as I don't find it fun to repeat the same dialogues again and again simply because the game won't allow me to save before quitting. Unfortunately I don't have a lot of free time so I may need to quit at short notice. For example Tron Identity saves after every dialogue line so why don't more games do this? I played a bit of this game at WASD and enjoyed what I played and was looking forward to playing it. ![]() If developers want to avoid save scumming then why not save the game when a player quits? This should be possible and a few other games do this. This is becoming a huge issue as more and more modern games don't include manual saves or save automatically before quitting. Likewise the fact that you cannot manually save or save automatically when you quit the game has completely put me off playing this game.
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